Tuesday, May 26, 2009

Spirit of the Force Part 5: The Dark Side

I wanted the dark side of the force to be tempting and the struggle to remain true to the light side to be ongoing. I'm not a fan of GM fiat being used to determine when the dark side of The Force dominates a character's destiny. Also I did not want to use yet another dark side point system.

FATE 3.x's composure track becomes The Force track:
  • Resolve lengthens the track as normal.
  • Gain a free FATE point or +3 shifts per tick.
  • If a character takes a dark side consequence they get two free FATE points per tick for the scene.
  • Taken Out equals full and total conversion to the dark side.
  • May only carry three consequences at a time.
  • Consequences may be compelled!
Dark side consequences do not just go away after a conflict. They are a burden to the Jedi and must be atoned by ritual or through conversation with a master.

It's interesting to see Jedi characters being challenged by Sith who jeer and taunt their very way of life causing stress to the Jedi's composure track. Little by little the Jedi players become more and more tempted to tap into the power contained within the composure track so they can strike down their enemy out of hatred or to simply survive the encounter.

And that's it!

Related Posts:

  • Spirit of the Force Part 1: Health & ComposureThis is the conversion that got me to thinking about starting a blog.  I've been sitting on it for about a year so it's about time...Right after I finished reading Spirit of the Century I immediately realized that it would ma… Read More
  • Spirit of the Force Part 3: AspectsAspects in FATE not only are used  in the definition of characters but they also help define a game's vocabulary.  Of course Star Wars already has so much to draw from...Core Aspect:Force SensitiveSpecialty Aspects:Force Surg… Read More
  • Bulldogs!I just finished reading Bulldogs! and I have to say that it does indeed kick some serious rump. First off, I have to say that I'm a big, big fan of FATE 3.0. Ever since Spirit of the Century landed in my lap I've been running… Read More
  • Spirit of the Force Part 5: The Dark SideI wanted the dark side of the force to be tempting and the struggle to remain true to the light side to be ongoing. I'm not a fan of GM fiat being used to determine when the dark side of The Force dominates a character's des… Read More
  • Spirit of the Force Part 4: Force StuntsOne of the easiest ways to model the force is by coupling an aspect (Force Sensitive) with a series of stunts.Force StuntsOne With The Force: Requires Force Sensitive aspect.  For a FATE point, can substitute The Force for mo… Read More

2 comments:

  1. I find this conversion very interesting (this is the system that SW always needed).
    And how the force powers works?
    Thanks!

    ReplyDelete
  2. Thank you, Nadie.

    The Force is handled by a little bit of overlay and integration into what Spirit of the Century already provides. The listed stunts allow moving things around conceptually and presenting them in a more coherent "Star Wars" manner.

    ReplyDelete