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Showing posts from October, 2012

The Twilight Company a Castles & Crusades Campagin

We're getting ready to kick off a Castles & Crusades campaign. The two PCs are sole survivors of a destroyed mercenary company called the Twilight Company. The adventure will be driven by their attempt to rebuild the company from scratch. This means that they'll have to delve into dark places for loot to finance their endeavors. The plan is to run from low to mid levels with Fields of Battle used to resolve the big stuff.

Gave Fantasy Dice a Whirl

Recently, I picked up Fantasy Dice  and we gave it a whirl, but before getting to that, a bit about the game itself. As presented, Fantasy Dice is a generic system that you can play historical or gritty fantasy right out of the box. It also provides all kinds of switches, knobs, and advice for shaping the system to not only fit but to also to help build your setting. The advice's intent is easy to intuit because there's an internal consistency woven throughout the game. The task resolution system is pervasive. Use it to sneak away, engage in combat, cast a spell. Now, you may be thinking that such an approach may sound boring. But trust me, it's not. The game uses the full spectrum of normal polyhedrals: D4 through D12. Your character's attributes determine the number of dice you roll while your skills specify the type of die to roll. Roll the pool and take the highest vs. either a target number or vs an opponent's roll. There's more. You can dynamically...