Recently, I picked up Fantasy Dice and we gave it a whirl, but before getting to that, a bit about the game itself. As presented, Fantasy Dice is a generic system that you can play historical or gritty fantasy right out of the box. It also provides all kinds of switches, knobs, and advice for shaping the system to not only fit but to also to help build your setting. The advice's intent is easy to intuit because there's an internal consistency woven throughout the game. The task resolution system is pervasive. Use it to sneak away, engage in combat, cast a spell. Now, you may be thinking that such an approach may sound boring. But trust me, it's not. The game uses the full spectrum of normal polyhedrals: D4 through D12. Your character's attributes determine the number of dice you roll while your skills specify the type of die to roll. Roll the pool and take the highest vs. either a target number or vs an opponent's roll. There's more. You can dynamically...