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Showing posts with the label mecha dev

FATE/Starblazer Adventures Robotech Character Sheet

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PDQ Robotech Character Sheet

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Resulting from the Mecha Requirements Doc here is the PDQ Robotech character sheet that I whipped up: Note the bolded abilities. These abilities are common to all mecha modes. If a common ability suffers impairment all modes are affected. For example, while in Fighter mode if the Speed ability is impaired one rank and is reduced to Good [+2] both the Guardian and Battloid modes take one rank of impairment to Speed. Guardian speed is reduced to Average[0] and Battloid Speed is reduced to Poor [-2].

Churning Away On Mecha

I've been churning away on my Mecha Project . The goal is to evaluate and test the listed systems to see what I can make. Over the last week I've written up characters/mecha for the following systems: PDQ OVA Cortex Cartoon Action Hour: Season 2 It doesn't seem like a lot of work but it has been. Deciding how to handle the tri-mode Veritech in each of the systems has been the bulk of the work but I also had to learn how Cartoon Action Hour: Season 2 worked to give the game a fair shake. The good part is that there are a lot of lessons learned from both the process and the documentation that I'm putting together along the way. I plan on posting about each of the systems evaluated to talk a bit about what I've discovered and learned. The Requirements and Findings doc has been republished with the latest updates.

Mecha Game Requirements

Introduction: Off and on (mostly off) for the last year I've been working on a FATE based mecha (Macross) game. Each attempt mostly ended in frustration mostly because I didn't have a clear vision. Instead of continuing to flounder I decided to put together a formal requirements and evaluation document. This is a live Google Docs document so as it evolves the changes will be published to the Platonic Solid blog. Comments and suggestions are very much welcomed. Requirements: Provide bonus for transforming/changing modes. Provide differentiation between mecha modes i.e. Jet, Battroid, Valkyrie. Support fluid combat in the game space. (freewheeling action) Support massive missile clouds with light keeping. Support evading/fighting way out of massive missile clouds. Provide support for mooks in combat. Support scaling between personal/mecha/ship levels. Explicitly support tactical dogfighting. None of the systems will support this. Instead of a nitty-gritty tactical system I a...