Introduction: Off and on (mostly off) for the last year I've been working on a FATE based mecha (Macross) game. Each attempt mostly ended in frustration mostly because I didn't have a clear vision. Instead of continuing to flounder I decided to put together a formal requirements and evaluation document. This is a live Google Docs document so as it evolves the changes will be published to the Platonic Solid blog. Comments and suggestions are very much welcomed. Requirements: Provide bonus for transforming/changing modes. Provide differentiation between mecha modes i.e. Jet, Battroid, Valkyrie. Support fluid combat in the game space. (freewheeling action) Support massive missile clouds with light keeping. Support evading/fighting way out of massive missile clouds. Provide support for mooks in combat. Support scaling between personal/mecha/ship levels. Explicitly support tactical dogfighting. None of the systems will support this. Instead of a nitty-gritty tactical system I a...