Wednesday, April 23, 2014

Experimental Advanced Fighting Fantasy 2 Character Sheet v0.5

Late last year, I created an experimental Swords & Wizardry character sheet. Now I'm back at it, but this time for Advanced Fighting Fantasy.

Experimental AFF2 Character Sheet Version 0.5

My goal is to make the sheet as simple as possible while being pleasing to the eye. This one doesn't have much table time yet, hence the 0.5 designation, but I'm hoping to put it to some use here soon.

Friday, December 27, 2013

Experimental Swords & Wizardry Complete Character Sheet

Developing low tech character sheets is a great way to explore user experience design. For such a foray, I chose to create a sheet for Swords & Wizardry Complete. It's very much an experiment and a work in progress.

One goal is to provide as much affordance to the player as possible, all the way from basic through expert. The sheet should help introduce new players to the game while remaining useful as their S&W expertise grows.That route runs through simplicity, more specifically, the ability to customize the core sheet by hand.

Old school games like Swords & Wizardry tend to see a lot of house ruling. The character sheet has to have flexibility built-in in order to accommodate things that may not be anticipated during development. Also, can one sheet be used by all classes as-is while fulfilling all the necessary functionality?

As the designer, I'd like the sheet to look like something more than an artifact of play at the game table. If it could be seen in the game world, it should look like some interesting document from a dusty old stack. But I don't want it to explicitly look like it's been designed as such.

Whew, that's a serious set of self-imposed parameters. With them in place it was time to get cracking.

I sat down and sketched out a general design idea that had been bouncing around in my head for some time. That idea arranged the attribute list in a circular pattern in the middle of the paper. In about an hour, the first iteration was put together on the computer and landed at the gaming table ready to roll. It felt pretty good, utility was evident, but not everything felt right. It was clear that the attributes needed reordering. At first, I thought that I could simply distribute the list clockwise or counter-clockwise, and I'd be off to the races. It looked great, but once the secondary bits (max hirelings, HP mod, etc.) were grouped nearest their respective attributes, the sheet felt awkward. On top of those things, some of the key design elements simply weren't good enough to support the overall concept.

With a game session under my belt, I set out to improve the design with a second iteration and that's where the project is currently at.

WIP Swords & Wizardry Complete Character Sheet

Saturday, November 16, 2013

Wednesday, November 13, 2013

Push, Pull, Drag

At the time of this blog post, the Eldritch RPG Kickstarter has 60 hours to go. A little help getting it across the finish line would be awesome.

Wednesday, November 6, 2013

Eldritch RPG Character Sheet

Once upon a time, I created an alternate character sheet for the Eldritch RPG. Dan asked if I'd update it for the revised edition's Kickstarter. I was glad to.

Here's a peek at the combat page:

What's seen in the KS update is a work in progress but it's pretty close. There are a few finishing touches left. Check it out!

Wednesday, October 30, 2013

New Eldritch Kickstarter Stretch Goal

Oh, cool.

Dan has revealed a new stretch goal - a Shaintar adventure for Eldritch.
Sean Patrick Fannon of Evil Beagle Games has agreed to pen a bonus adventure for the Eldritch RPG in PDF format upon this Kickstarter reaching the goal of $4500. Yes, this is in addition to the free adventure I'm throwing in, AND in addition to the online character and monster generator at $4500.  
He will write a short work set in the world of Shaintar (roughly 20 pages), showcasing Eldritch RPG's flexibility and adaptability to other worlds. It will also serve as an excellent introduction for fans of Shaintar to introduce the world to their players, regardless of game system. This extra adventure shall be granted to all pledge levels from $15 up! 
C'mon, let's get this thing done!