A couple of weekends ago I picked up the Solar System RPG from Arkenstone Publishing . At first I wondered, What in the world is this? But I finally got the hang of things after actually giving the game a whirl and poring over the original Shadow of Yesterday rules for clarification. Anyways, I've long been wanting to run a Robotech/Macross game and have been putting effort in a FATE/Starblazer Adventures conversion. I love FATE 3.x. It's one of my go-to systems. After grokking Solar System (tSoY) it really seemed that the series could be emulated with even less effort. Here's what I've got so far: Solar System Mecha Treat as Effects Character Secrets can be used to power abilities that mecha provide Character Abilities Mecha Pilot (Reason) Mecha Weapons (Instinct) Missiles and Guns Are their own Effects attached to the mecha Examples: GU-11 2, Missiles 2 Mecha as Effects When a mecha's Effects (Veritech 3, for example) are used up it is immobile/inoperable. ...