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Showing posts from March, 2009

Mecha Modes Secrets

Veritech Modes Jet : 2 bonus dice for speed and maneuverability Guardian : 1 bonus die for speed and maneuverability.  1 bonus die when using of the Guardian mode's hands for manipulation and causing harm. Battloid : 2 bonus dice when using the Battloid's hands for manipulation and causing harm.

Character Secrets for Robotech: Team Leader & Hardened

In Robotech a military command plays an important part in the story.  It's one of the ways through which we see Rick Hunter grow as the series moves forward so I really wanted to make it part of the game.  So, here goes... Secret of Team Leader : The character has two wingmen under his command. This means that the Team Leader can draw pool points from the men under his command up. To do so he must succeed at a Leadership(Instinct) test which determines the maximum number of points that may be extracted from the subordinates this action. He's also able to channel these points to his Squadron Commander. Note that points can only be extracted from NPCs. If the subordinates are PCs then they assist in the normal manner. In addition, subordinates can soak harm for the commander on a 1 for 1 basis using their mecha Effect. Leadership has its burdens. For each subordinate lost in combat the commander suffers level 4 Harm (Reason) but this can be somewhat mitigated with the Hard...

Solar System Mecha

A couple of weekends ago I picked up the Solar System RPG from Arkenstone Publishing .  At first I wondered, What in the world is this?  But I finally got the hang of things after actually giving the game a whirl and poring over the original Shadow of Yesterday rules for clarification. Anyways, I've long been wanting to run a Robotech/Macross game and have been putting effort in a FATE/Starblazer Adventures conversion.  I love FATE 3.x.  It's one of my go-to systems.  After grokking Solar System (tSoY) it really seemed that the series could be emulated with even less effort. Here's what I've got so far: Solar System Mecha Treat as Effects Character Secrets can be used to power abilities that mecha provide Character Abilities Mecha Pilot  (Reason) Mecha Weapons  (Instinct) Missiles and Guns Are their own Effects attached to the mecha Examples: GU-11 2, Missiles 2 Mecha as Effects When a mecha's Effects (Veritech 3, for example) are used up it is immobile/inoperable. ...