Tuesday, May 26, 2009

Spirit of the Force Part 5: The Dark Side

I wanted the dark side of the force to be tempting and the struggle to remain true to the light side to be ongoing. I'm not a fan of GM fiat being used to determine when the dark side of The Force dominates a character's destiny. Also I did not want to use yet another dark side point system.FATE 3.x's...

Sunday, May 24, 2009

Spirit of the Force Part 4: Force Stunts

One of the easiest ways to model the force is by coupling an aspect (Force Sensitive) with a series of stunts.Force StuntsOne With The Force: Requires Force Sensitive aspect.  For a FATE point, can substitute The Force for most any other skill as Theory In Practice from Spirit of...

Spirit of the Force Part 3: Aspects

Aspects in FATE not only are used  in the definition of characters but they also help define a game's vocabulary.  Of course Star Wars already has so much to draw from...Core Aspect:Force SensitiveSpecialty Aspects:Force Surge: Available only if a trained Force user.Lightsaber Aspects:I Shii-ChoII...

Saturday, May 23, 2009

Spirit of the Force Part 2: Skills

The skill list isn't terribly different from the one presented in Spirit of the Century though there are a few tweaks.Skills:AcademicsAlertnessArtAthleticsBlastersBurglaryClose CombatContactingDeceitEmpathyEnduranceGamblingIntimidationInvestigationLeadershipMedicine: This new skill includes the medical...

Friday, May 22, 2009

Spirit of the Force Part 1: Health & Composure

This is the conversion that got me to thinking about starting a blog.  I've been sitting on it for about a year so it's about time...Right after I finished reading Spirit of the Century I immediately realized that it would make for running an outstanding Star Wars game for a number of reasons including...

Thursday, May 21, 2009

Chronica Feudalis Fantasy Hack

We started up a side fantasy game using the FATE inspired engine found in Chronica Feudalis.One of our test characters, Jip the gnome teams up with a human named Siggurd on a mission to hunt down an ogre chieftain who has assembled a war host that is about to unleash its wrath on the local human settlements.Ogre...

Saturday, May 16, 2009

Friday, May 15, 2009

Just ordered S&W White Box in print

I just ordered the White Box edition of Swords & Wizardry in print.  Even though I love and am currently playing core, the PDF is working out just fine.  I snagged WB for its stow-and-go pickup-game-ability.FYI: The coupon code MAYCONTEST10 yields 10% o...

Thursday, May 14, 2009

Tuesday, May 12, 2009

Old School. New Premise. A Promise

Old SchoolRecently, I kicked off my first Swords & Wizardry campaign. I wanted dwarves and elves and much of the things that many may consider cliched and trite. But at the same time I didn't want to completely abandon my modern gaming sensibilities. New PremiseSo, I needed a premise. I wanted...

Saturday, May 9, 2009

Chronica Feudalis: Witness

I found a really cool game called Chronica Feudalis by Jeremy Keller. The premise of the game is that it was written in the 12th century and just recently has been translated. This sets an implicit evocative tone of the medieval period that really works. Last night my wife and I gave it a whirl...Walter...

Thursday, May 7, 2009

Wednesday, May 6, 2009

Tuesday, May 5, 2009

Monday, May 4, 2009

Friday, May 1, 2009