Saturday, June 19, 2010

Adventurer: Ranger

Ranger


  • Scout
  • Huntsman
  • Outrider



Career Progress


Survival

Advancement

Scout

Dex 5+

Int 6+

Huntsman

End 6+

Dex 5+

Outrider

End 7+

Int 5+



Qualification: Int 6+

Per previous career, -1DM



Skills and Training


Personal Development

Service Skills

Advanced Edu

1

+1 Int

Melee(any)

Leadership

2

+1 Dex

Athletics(endurance)

Discipline

3

+1 End

Survival

Medicine

4

+1 Str

Ranged Combat(any)

Language(any)

5

Athletics(any)

Herbalism

Animals(any)

6

Melee(any)

Navigation

Tactics(military)



Scout

Huntsman

Outrider

1

Navigation

Melee(blade)

Survival

2

Recon

Survival

Animals (Riding)

3

Survival

Athletics(co-ordination)

Recon

4

Athletics

Survival

Animals (any)

5

Ranged Combat(any)

Stealth

Navigation

6

Stealth

Ranged Combat (any)

Melee (Blade)



Ranks and Benefits



Rank

Skill or Benefit

0

Initiate


1

Full Ranger

Survival 1

2


Ranged Combat 1

3


Leadership 1

4

Lieutenant

+1 Endurance

5


Tactics 1

6

Captain

+1 Social Standing



Mustering Out Benefits



Cash

Other Benefits

1

10 gold


2

20 gold


3

30 gold

Weapon

4

50 gold

Weapon or Shield

5

100 gold

Armor

6

150 gold

Armor or +1 End

7

200 gold

+1 Soc



Mishaps



Mishap

1

Injured. Roll on the injury table.

2

It is perceived that through your neglect a great swath of forest is destroyed.

3

Ambush! You are captured by enemies and held captive for 2d6 months before escaping. Lose 1 point from Dex, Str, or End from muscle atrophy.

4

Time alone in the wild damages your social skills. Reduce your Social Standing by 1.

5

Tension between you and another Ranger drives you from the career. Gain a Rival.

6

While hunting for food you accidentally kill a sacred animal.



Events



Event

2

Disaster! Roll on the mishap table, but you are not ejected from the career.

3

Spend months guarding a remote outpost. Gain Survival 1 or Signals 1.

4

During a mission to stymie an enemy incursion you learn how to set simple traps. Gain the skill Mechanical Works 1.

5

A mission leaves you stranded behind enemy lines. Gain one level in Survival or Stealth.

6

You are attacked by a wild animal. Roll Melee (any) 8+ or Survival 8+ to avoid a roll on the injury table.

7

Life Event. Roll on the Life Events table.

8

Explore new territory. Gain Recon 1, Survival 1, or Navigation 1.

9

You save the life of a noble. Gain that noble as an ally.

10

You find a young, abandoned, wild animal and raise it. Now it rarely leaves your side. Gain one level in Animals (Training).

11

You take part is a particularly vicious battle. Roll Melee (any) 8+ or Ranged Combat (any) 8+ to avoid a roll on the injury table.

12

You have again and again proven yourself a worthy warden of the forest. You are automatically promoted.


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