Adventurer: Ranger
Ranger
- Scout
- Huntsman
- Outrider
Career Progress
| | Survival | Advancement |
| Scout | Dex 5+ | Int 6+ |
| Huntsman | End 6+ | Dex 5+ |
| Outrider | End 7+ | Int 5+ |
Qualification: Int 6+
Per previous career, -1DM
Skills and Training
| | Personal Development | Service Skills | Advanced Edu |
| 1 | +1 Int | Melee(any) | Leadership |
| 2 | +1 Dex | Athletics(endurance) | Discipline |
| 3 | +1 End | Survival | Medicine |
| 4 | +1 Str | Ranged Combat(any) | Language(any) |
| 5 | Athletics(any) | Herbalism | Animals(any) |
| 6 | Melee(any) | Navigation | Tactics(military) |
| | Scout | Huntsman | Outrider |
| 1 | Navigation | Melee(blade) | Survival |
| 2 | Recon | Survival | Animals (Riding) |
| 3 | Survival | Athletics(co-ordination) | Recon |
| 4 | Athletics | Survival | Animals (any) |
| 5 | Ranged Combat(any) | Stealth | Navigation |
| 6 | Stealth | Ranged Combat (any) | Melee (Blade) |
Ranks and Benefits
| | Rank | Skill or Benefit |
| 0 | Initiate | |
| 1 | Full Ranger | Survival 1 |
| 2 | | Ranged Combat 1 |
| 3 | | Leadership 1 |
| 4 | Lieutenant | +1 Endurance |
| 5 | | Tactics 1 |
| 6 | Captain | +1 Social Standing |
Mustering Out Benefits
| | Cash | Other Benefits |
| 1 | 10 gold | |
| 2 | 20 gold | |
| 3 | 30 gold | Weapon |
| 4 | 50 gold | Weapon or Shield |
| 5 | 100 gold | Armor |
| 6 | 150 gold | Armor or +1 End |
| 7 | 200 gold | +1 Soc |
Mishaps
| | Mishap |
| 1 | Injured. Roll on the injury table. |
| 2 | It is perceived that through your neglect a great swath of forest is destroyed. |
| 3 | Ambush! You are captured by enemies and held captive for 2d6 months before escaping. Lose 1 point from Dex, Str, or End from muscle atrophy. |
| 4 | Time alone in the wild damages your social skills. Reduce your Social Standing by 1. |
| 5 | Tension between you and another Ranger drives you from the career. Gain a Rival. |
| 6 | While hunting for food you accidentally kill a sacred animal. |
Events
| | Event |
| 2 | Disaster! Roll on the mishap table, but you are not ejected from the career. |
| 3 | Spend months guarding a remote outpost. Gain Survival 1 or Signals 1. |
| 4 | During a mission to stymie an enemy incursion you learn how to set simple traps. Gain the skill Mechanical Works 1. |
| 5 | A mission leaves you stranded behind enemy lines. Gain one level in Survival or Stealth. |
| 6 | You are attacked by a wild animal. Roll Melee (any) 8+ or Survival 8+ to avoid a roll on the injury table. |
| 7 | Life Event. Roll on the Life Events table. |
| 8 | Explore new territory. Gain Recon 1, Survival 1, or Navigation 1. |
| 9 | You save the life of a noble. Gain that noble as an ally. |
| 10 | You find a young, abandoned, wild animal and raise it. Now it rarely leaves your side. Gain one level in Animals (Training). |
| 11 | You take part is a particularly vicious battle. Roll Melee (any) 8+ or Ranged Combat (any) 8+ to avoid a roll on the injury table. |
| 12 | You have again and again proven yourself a worthy warden of the forest. You are automatically promoted. |
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