Saturday, June 19, 2010

Adventurer: Barbarian

Barbarian


  • Horse
  • Sea
  • Celt

Career Progress



Survival

Advancement

Horse

End 6+

Dex 6+

Sea

Dex 7+

Str 5+

Celt

Str 5+

Int 7+


Qualification: Str 5+

  • Per previous career, -1DM



Skills and Training


Personal Development

Service Skills

1

+1 Str

Athletics (any)

2

+1 Dex

Tactics (Military)

3

+1 End

Signals

4

Gambler

Discipline

5

Athletics (any)

Melee (any)

6

Melee (Unarmed)

Survival



Horse

Sea

Celt

1

Athletics (coordination)

Seafarer (oars)

Stealth

2

Animals (Riding)

Navigation

Melee (any)

3

Farming

Athletics (any)

Athletics (Endurance)

4

Animals (any)

Seafarer (any)

Survival

5

Recon

Melee (Axes)

Ranged Combat (any)

6

Ranged Combat (any)

Professional Trade (Shipwright)

Survival



Ranks and Benefits



Rank

Skill or Benefit

0

Clan Member


1


Survival 1

2

Warrior

Melee (any) 1

3



4

Thegn

Tactics 1

5


Leadership 1

6

Chieftain

Social +1



Mishaps



Mishap

1

Injured. Roll on the injury table.

2

Disease or Starvation sweeps through your tribe. Reduce Endurance by 1.

3

You are captured by an enemy tribe and live as a thrall. By the time you escape and find your way home, your tribe has moved on.

4

Your reputation makes you a target for rival tribes. Gain Enemy.

5

You challenge another member of your clan, but are defeated. Lose 1 point from Social Standing and gain a Rival.

6

You have been injured either physically or mentally and it grips you in combat. -1 Dex DM for determining initiative.



Events



Event

2

Disaster! Roll on the mishap table, but you are not ejected from the career.

3

While on patrol you find yourself separated for an extended period of time from your tribe. Gain 1 rank in Survival or Stealth.

4

You plunder something useful or valuable on a raid. Gain +1 DM to one Benefit roll.

5

Win favor with tribe chieftain. Gain +2 to next advancement roll.

6

You are attacked by a wild animal. Roll Melee (any) 8+ or Survival 8+ to avoid a roll on the injury table.

7

Life Event. Roll on the Life Events table.

8

You are instrumental in uniting your tribe with another to fight a common enemy. Gain Persuade 1.

9

You discover an uncontested fertile valley for the expansion of your tribe. Gain an additional benefits roll for this career.

10

You find a young, abandoned, wild animal and raise it. Now it rarely leaves your side. Gain one level in Animals (Training).

11

You have been selected to serve a noble. You automatically qualify for the Fighting Man career.

12

You turn the tide during a clash with a rival clan. You are automatically promoted.


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