Adventurer: Barbarian
Barbarian
- Horse
- Sea
- Celt
Career Progress
| | Survival | Advancement |
| Horse | End 6+ | Dex 6+ |
| Sea | Dex 7+ | Str 5+ |
| Celt | Str 5+ | Int 7+ |
Qualification: Str 5+
- Per previous career, -1DM
Skills and Training
| | Personal Development | Service Skills |
| 1 | +1 Str | Athletics (any) |
| 2 | +1 Dex | Tactics (Military) |
| 3 | +1 End | Signals |
| 4 | Gambler | Discipline |
| 5 | Athletics (any) | Melee (any) |
| 6 | Melee (Unarmed) | Survival |
| | Horse | Sea | Celt |
| 1 | Athletics (coordination) | Seafarer (oars) | Stealth |
| 2 | Animals (Riding) | Navigation | Melee (any) |
| 3 | Farming | Athletics (any) | Athletics (Endurance) |
| 4 | Animals (any) | Seafarer (any) | Survival |
| 5 | Recon | Melee (Axes) | Ranged Combat (any) |
| 6 | Ranged Combat (any) | Professional Trade (Shipwright) | Survival |
Ranks and Benefits
| | Rank | Skill or Benefit |
| 0 | Clan Member | |
| 1 | | Survival 1 |
| 2 | Warrior | Melee (any) 1 |
| 3 | | |
| 4 | Thegn | Tactics 1 |
| 5 | | Leadership 1 |
| 6 | Chieftain | Social +1 |
Mishaps
| | Mishap |
| 1 | Injured. Roll on the injury table. |
| 2 | Disease or Starvation sweeps through your tribe. Reduce Endurance by 1. |
| 3 | You are captured by an enemy tribe and live as a thrall. By the time you escape and find your way home, your tribe has moved on. |
| 4 | Your reputation makes you a target for rival tribes. Gain Enemy. |
| 5 | You challenge another member of your clan, but are defeated. Lose 1 point from Social Standing and gain a Rival. |
| 6 | You have been injured either physically or mentally and it grips you in combat. -1 Dex DM for determining initiative. |
Events
| | Event |
| 2 | Disaster! Roll on the mishap table, but you are not ejected from the career. |
| 3 | While on patrol you find yourself separated for an extended period of time from your tribe. Gain 1 rank in Survival or Stealth. |
| 4 | You plunder something useful or valuable on a raid. Gain +1 DM to one Benefit roll. |
| 5 | Win favor with tribe chieftain. Gain +2 to next advancement roll. |
| 6 | You are attacked by a wild animal. Roll Melee (any) 8+ or Survival 8+ to avoid a roll on the injury table. |
| 7 | Life Event. Roll on the Life Events table. |
| 8 | You are instrumental in uniting your tribe with another to fight a common enemy. Gain Persuade 1. |
| 9 | You discover an uncontested fertile valley for the expansion of your tribe. Gain an additional benefits roll for this career. |
| 10 | You find a young, abandoned, wild animal and raise it. Now it rarely leaves your side. Gain one level in Animals (Training). |
| 11 | You have been selected to serve a noble. You automatically qualify for the Fighting Man career. |
| 12 | You turn the tide during a clash with a rival clan. You are automatically promoted. |
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