Barbarian
- Horse
- Sea
- Celt
Career Progress
| Survival | Advancement |
Horse | End 6+ | Dex 6+ |
Sea | Dex 7+ | Str 5+ |
Celt | Str 5+ | Int 7+ |
Qualification: Str 5+
- Per previous career, -1DM
Skills and Training
| Personal Development | Service Skills |
1 | +1 Str | Athletics (any) |
2 | +1 Dex | Tactics (Military) |
3 | +1 End | Signals |
4 | Gambler | Discipline |
5 | Athletics (any) | Melee (any) |
6 | Melee (Unarmed) | Survival |
| Horse | Sea | Celt |
1 | Athletics (coordination) | Seafarer (oars) | Stealth |
2 | Animals (Riding) | Navigation | Melee (any) |
3 | Farming | Athletics (any) | Athletics (Endurance) |
4 | Animals (any) | Seafarer (any) | Survival |
5 | Recon | Melee (Axes) | Ranged Combat (any) |
6 | Ranged Combat (any) | Professional Trade (Shipwright) | Survival |
Ranks and Benefits
| Rank | Skill or Benefit |
0 | Clan Member | |
1 | | Survival 1 |
2 | Warrior | Melee (any) 1 |
3 | | |
4 | Thegn | Tactics 1 |
5 | | Leadership 1 |
6 | Chieftain | Social +1 |
Mishaps
| Mishap |
1 | Injured. Roll on the injury table. |
2 | Disease or Starvation sweeps through your tribe. Reduce Endurance by 1. |
3 | You are captured by an enemy tribe and live as a thrall. By the time you escape and find your way home, your tribe has moved on. |
4 | Your reputation makes you a target for rival tribes. Gain Enemy. |
5 | You challenge another member of your clan, but are defeated. Lose 1 point from Social Standing and gain a Rival. |
6 | You have been injured either physically or mentally and it grips you in combat. -1 Dex DM for determining initiative. |
Events
| Event |
2 | Disaster! Roll on the mishap table, but you are not ejected from the career. |
3 | While on patrol you find yourself separated for an extended period of time from your tribe. Gain 1 rank in Survival or Stealth. |
4 | You plunder something useful or valuable on a raid. Gain +1 DM to one Benefit roll. |
5 | Win favor with tribe chieftain. Gain +2 to next advancement roll. |
6 | You are attacked by a wild animal. Roll Melee (any) 8+ or Survival 8+ to avoid a roll on the injury table. |
7 | Life Event. Roll on the Life Events table. |
8 | You are instrumental in uniting your tribe with another to fight a common enemy. Gain Persuade 1. |
9 | You discover an uncontested fertile valley for the expansion of your tribe. Gain an additional benefits roll for this career. |
10 | You find a young, abandoned, wild animal and raise it. Now it rarely leaves your side. Gain one level in Animals (Training). |
11 | You have been selected to serve a noble. You automatically qualify for the Fighting Man career. |
12 | You turn the tide during a clash with a rival clan. You are automatically promoted. |
0 comments:
Post a Comment