Monday, November 2, 2009

Wednesday, September 23, 2009

Heroquest 2.0 Mecha: Exhaustible Munitions

For my Heroquest 2.0 mecha conversion I started going down the path of keeping track of ammo. The tracking wasn't strict but it was tracking none the less and it never felt right so I posted up on RPG.net and got some very good replies to my question on the subject.I attached the flaw Exhaustible 12M...

Sunday, September 20, 2009

Adventurer: Careers In Progress

On top of the Fighting Man career we've got several more in the works including Freeman, Ranger, Rogue, and Nobility.To give a little more info, the Free Man careers include Tradesman, Sailor, and Merchant. Ranger careers are Scout, Huntsman, and Outrider. Rogue careers are Thief, Footpad, and Pirate....

Saturday, September 12, 2009

Adventurer: The Fighting Man

Progress on Adventurer is afoot.Inspired by The Black Company, White Box Swords & Wizardry, and real life history we have a version of the Fighting Man career hammered out.Fighting Man Support Infantry Archer Career Progress Survival Advancement Support End 5+ Edu 7+ Infantry...

Thursday, September 3, 2009

Traveller Fantasy: Adventurer?

For a while now I've had the idea of using Traveller as the foundation for a fantasy game. My preferred style of fantasy tends to have little magic so I'd think that it could be a good fit for the system.Currently there are multiple similar efforts in the works but I'm chomping at the bit to jump in...

Saturday, August 22, 2009

Sunday, August 16, 2009

Heroquest 2.0 Mecha: Veritech

We played a Robotech playtest one-shot last night using Heroquest 2.0. I gotta say it was downright entertaining. The most important part is that it felt right. We were able to do justice to the fiction because it was what drove our common understanding. I'm thinking that Mr. Robin D. Laws is onto...

Saturday, August 15, 2009

Monday, August 10, 2009

Setting Development Through Gaming

For the last 9 months we've been hard at work developing 'Solus' a post apocalyptic setting for our live-action airsoft game Firefight! After setting the premise and constraints of the game world much of the process has consisted of creating individual gaming events that fit our vision. Brainstorming...

Monday, August 3, 2009

Obviously

It's obvious that I haven't been posting much recently. It's certainly not because I don't have much to say. We're full bore into prime airsoft season and it has taken most of my attention for game development.At the moment we're running our Firefight! Solus campaign and I'm developing software to...

Friday, July 24, 2009

Tuesday, July 14, 2009

Castles and Crusades: Double Edge System

A modified FATE aspect system originally put together for Castles & Crusades but could easily be ported to a retro-clone.Choose 3 Aspects at character creation:Skill (gem cutting, rock climbing)Profession (blacksmith, apothecary)Personal trait (nimble, greedy)Edge Points:5 Edge (FATE) pointsRefresh...

Monday, July 6, 2009

Sunday, July 5, 2009

Churning Away On Mecha

I've been churning away on my Mecha Project. The goal is to evaluate and test the listed systems to see what I can make.Over the last week I've written up characters/mecha for the following systems:PDQOVACortexCartoon Action Hour: Season 2It doesn't seem like a lot of work but it has been. Deciding...

Sunday, June 28, 2009

Friday, June 26, 2009

Mecha Game Requirements

Introduction:Off and on (mostly off) for the last year I've been working on a FATE based mecha (Macross) game. Each attempt mostly ended in frustration mostly because I didn't have a clear vision. Instead of continuing to flounder I decided to put together a formal requirements and evaluation document....

Chroncia Feudalis Fantasy Hack: Magic

Last night I ran a mini test session where Jip the gnome goblin slayer and his human friend Siggurd are tracked down a party of goblins that were led by a goblin shaman. We approached magic the way we did when playing Middle Earth with Spirit of the Century but with some CF specific tweaking. A magic...

Thursday, June 18, 2009

Caught By Surprise

I ran a short session of White Box Swords & Wizardry the other night and was caught by surprise. The oldest and best serving hireling, the map maker was killed during an attack that seemed to be out of the blue. Now the party is wondering how to approach his family about it because they feel terrible....

Sunday, June 14, 2009

Monday, June 1, 2009

Mouse Guard: Everything From Small Stuff To Warfare

Last night I ran the most excellent Mouse Guard hack called Realm Guard and it was incredible. There was only one player so she was running both a recruit and the recruit's mentor. There was also a captain character that both of us played when required.So much ground was covered and so much story...