Last week we started a little experiment and went GMless with Swords & Wizardry using the Mythic GM Emulator. It may sound crazy but I've got to say that it was absolutely incredible from the first session and continues to be so after 4 sessions so far.My wife is playing a ranger named Silvia who...
Monday, November 2, 2009
Wednesday, September 23, 2009
Heroquest 2.0 Mecha: Exhaustible Munitions
For my Heroquest 2.0 mecha conversion I started going down the path of keeping track of ammo. The tracking wasn't strict but it was tracking none the less and it never felt right so I posted up on RPG.net and got some very good replies to my question on the subject.I attached the flaw Exhaustible 12M...
Sunday, September 20, 2009
Adventurer: Careers In Progress
On top of the Fighting Man career we've got several more in the works including Freeman, Ranger, Rogue, and Nobility.To give a little more info, the Free Man careers include Tradesman, Sailor, and Merchant. Ranger careers are Scout, Huntsman, and Outrider. Rogue careers are Thief, Footpad, and Pirate....
Saturday, September 12, 2009
Adventurer: The Fighting Man
Progress on Adventurer is afoot.Inspired by The Black Company, White Box Swords & Wizardry, and real life history we have a version of the Fighting Man career hammered out.Fighting Man Support Infantry Archer Career Progress Survival Advancement Support End 5+ Edu 7+ Infantry...
Thursday, September 3, 2009
Traveller Fantasy: Adventurer?
For a while now I've had the idea of using Traveller as the foundation for a fantasy game. My preferred style of fantasy tends to have little magic so I'd think that it could be a good fit for the system.Currently there are multiple similar efforts in the works but I'm chomping at the bit to jump in...
Saturday, August 22, 2009
Ruins & Ronin Multipage Character Sheet

I whipped up a multi-page character for Mike D's Ruins & Ronin. The images link to the PDF download.
...
Sunday, August 16, 2009
Heroquest 2.0 Mecha: Veritech
We played a Robotech playtest one-shot last night using Heroquest 2.0. I gotta say it was downright entertaining. The most important part is that it felt right. We were able to do justice to the fiction because it was what drove our common understanding. I'm thinking that Mr. Robin D. Laws is onto...
Saturday, August 15, 2009
PDQ Robotech Character Sheet

Resulting from the Mecha Requirements Doc here is the PDQ Robotech character sheet that I whipped up:
Note the bolded abilities. These abilities are common to all mecha modes. If a common ability...
Monday, August 10, 2009
Setting Development Through Gaming
For the last 9 months we've been hard at work developing 'Solus' a post apocalyptic setting for our live-action airsoft game Firefight! After setting the premise and constraints of the game world much of the process has consisted of creating individual gaming events that fit our vision. Brainstorming...
Monday, August 3, 2009
Obviously
It's obvious that I haven't been posting much recently. It's certainly not because I don't have much to say. We're full bore into prime airsoft season and it has taken most of my attention for game development.At the moment we're running our Firefight! Solus campaign and I'm developing software to...
Friday, July 24, 2009
Tuesday, July 14, 2009
Castles and Crusades: Double Edge System
A modified FATE aspect system originally put together for Castles & Crusades but could easily be ported to a retro-clone.Choose 3 Aspects at character creation:Skill (gem cutting, rock climbing)Profession (blacksmith, apothecary)Personal trait (nimble, greedy)Edge Points:5 Edge (FATE) pointsRefresh...
Monday, July 6, 2009
Hackmaster Basic: Timing Tick Tracking With Poker Chips

I ordered Hackmaster Basic the first day the pre-order went up. I had never played the game before but I have Aces & Eights so I was intrigued. After the book arrived I dug in and liked what I saw....
Chronica Feudalis: Aspect Cards Download
Last week I blogged about the some aspect cards that I made for my Chronica Feudalis game. So, without further ado, Here they are in PDF form...
Sunday, July 5, 2009
Churning Away On Mecha
I've been churning away on my Mecha Project. The goal is to evaluate and test the listed systems to see what I can make.Over the last week I've written up characters/mecha for the following systems:PDQOVACortexCartoon Action Hour: Season 2It doesn't seem like a lot of work but it has been. Deciding...
Sunday, June 28, 2009
Chronica Feudalis: Aspect Cards

In the past I've used index cards for FATE 3.x based games to help everyone keep known aspects straight. Write the aspect on a card and put it out onto the table. Anything that keeps the GM and players...
Friday, June 26, 2009
Mecha Game Requirements
Introduction:Off and on (mostly off) for the last year I've been working on a FATE based mecha (Macross) game. Each attempt mostly ended in frustration mostly because I didn't have a clear vision. Instead of continuing to flounder I decided to put together a formal requirements and evaluation document....
Chroncia Feudalis Fantasy Hack: Magic
Last night I ran a mini test session where Jip the gnome goblin slayer and his human friend Siggurd are tracked down a party of goblins that were led by a goblin shaman.
We approached magic the way we did when playing Middle Earth with Spirit of the Century but with some CF specific tweaking.
A magic...
Thursday, June 18, 2009
Caught By Surprise
I ran a short session of White Box Swords & Wizardry the other night and was caught by surprise. The oldest and best serving hireling, the map maker was killed during an attack that seemed to be out of the blue. Now the party is wondering how to approach his family about it because they feel terrible....
Sunday, June 14, 2009
Chronica Feudalis: The Print Ready PDF

Last night I received the the ready for print Chronica Feudalis PDF from its author, Jeremy Keller. Immediately I was struck by the cover.The first thing that caught my eye was the worn leather look....
Monday, June 1, 2009
Mouse Guard: Everything From Small Stuff To Warfare
Last night I ran the most excellent Mouse Guard hack called Realm Guard and it was incredible. There was only one player so she was running both a recruit and the recruit's mentor. There was also a captain character that both of us played when required.So much ground was covered and so much story...