Sunday, August 16, 2009

Heroquest 2.0 Mecha: Veritech

We played a Robotech playtest one-shot last night using Heroquest 2.0. I gotta say it was downright entertaining. The most important part is that it felt right. We were able to do justice to the fiction because it was what drove our common understanding. I'm thinking that Mr. Robin D. Laws is onto something. ;)

Once at the table the decision was made to hew toward the slightly crunchier side of things. We could have made Veritech a keyword and been done but we wanted to bring the mecha a bit more to the forefront. Using the Mecha Game Requirements Doc and the resulting PDQ Robotech Character Sheet as a guide we were able to quickly put together a multi-mode Veritech in HQ 2.0 terms.

Keyword: Veritech

Fighter Mode:

Abilities
  • Speed 12
  • Maneuverability 6
  • Afterburner 15
Flaws
  • Wide turning radius 10 (-2)


Guardian Mode:

Abilities
  • Speed 8
  • Maneuverability 8
  • Stable 15
Flaws
  • Non-flight mobility 10 (-2)


Battloid Mode:

Abilities
  • Speed 6
  • Maneuverability 12
  • Hand-to-hand 15
Flaws
  • Poor flight 15 (-3)

Weapons
  • Head mounted laser(s) 8
  • GU-11 Gun Pod: 5 Mastery


The story

The sole player character is in a VT on a routine patrol when a call comes in that a group of Zentraedi in battle pods are battling it out with overmatched local security over a protoculture chamber. It is imperative that the Zentraedi marauders be stopped.

Bearing 010, 21 klicks...

The VT pilot strafes the zentraedi position (minor victory) with the GU-11 blowing a leg off an unaware battle pod and announces that they are to lay down their weapons. The marauders will have none of it. As the veritech changes modes to evade enemy fire a Nousjadeul-Ger male power armor grabs the protoculture chamber and begins heading toward the nearest tree line.

Deciding to ignore the battle pods the intrepid RDF pilot transforms to Guardian mode and skates his way toward the fleeing protoculture chamber thief. The thought that there's an escape ship hidden in the trees zips through the VT pilot's mind.

The battle pods rally on their leader and pursue the enemy while raining down withering cannon fire. For the most part the VT pilot evades but a few blasts strike home. He's starting to feel outmatched and is thinking that it was a tactical error pursuing the power armor without first dealing with the battle pods. On top of all that it turns out that it's too dangerous to take a shot against the power armor because he might hit the chamber. He can't get an angle.

Particle cannon blasts shake the veritech causing its systems to flicker.

The Zentraedi have scored 5 resolution points versus the VT pilot and are ready to strike a parting blow.

The VT pilot keys his radio ready to call in a SITREP and to request backup while disengaging the enemy.

The zentraedi fumble their parting shot while the VT pilot rolls a critical success which gets him back into the game.

The battle pods became too eager in their pursuit and strung themselves out causing problems of position and diminished concentration of fire. Their error presents the VT pilot a small window of opportunity that must be taken in the next moment or it will vanish.

In jet mode the veritech is wheeled around with afterburners lit. Skimming the deck with a wash of dust trailing behind, the VT pilot bears down on the male power armor that has just made its way to the trees.

In a split second the veritech transforms into battloid mode. Still hurtling toward the tree line a short burst from the GU-11 cripples the power armored thief taking his exposed leg out from under him.

Now from the concealment of the forest the VT pilot rocks the GU-11 with deadly accuracy wreaking havoc on those that were once his pursuers. Those that are able to flee do so. Those that cannot are either dead or are in the process of giving up.

The VT pilot has taken the zentraedi to 5 resolution points and succeeds in his parting shot easily kicking the enemy while they're down.

Finally able to take a break a call back to RDF base is made and it is declared that the protoculture chamber has been secured. The enemy is fleeing and support is necessary for pursuit.

From behind the VT pilot's position an obviously salvaged zentraedi troop transport ship bursts from the forest and heads for destination unknown. The VT pilot won't be pursuing today. His orders are to stay put till reinforcements arrive and to return to base for repairs.

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