Monday, January 14, 2013

Understanding D&D-esque Initiative/Combat

After getting my head wrapped around AD&D 1st Edition's combat system, I've gone back and re-read Castles & Crusades and Swords & Wizardry's initiative and combat systems. In the case of S&W,  all the presented options. In the past, I glossed over those sections with the thought, "Yeah, yeah. I know how to do this." Turns out that I missed some things.

Did you know that in Castles & Crusades that, in the first round of combat, longer weapons/larger creatures get to act first in the the first combat round even if they didn't win initiative?

Did you know that combat round segments are presented as an option in Swords & Wizardry Complete?

I should have known.

I've become a keener reader.

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  • Understanding D&D-esque Initiative/CombatAfter getting my head wrapped around AD&D 1st Edition's combat system, I've gone back and re-read Castles & Crusades and Swords & Wizardry's initiative and combat systems. In the case of S&W,  all the pre… Read More
  • Understanding AD&D 1st Edition CombatAfter a first look through of the combat system in the Dungeon Masters Guide, I boldly went to the gaming table thinking that I understood how to run things. Boy, was I wrong. Well, not necessarily wrong, mind you. But I froz… Read More
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