Wednesday, July 4, 2012

RuneQuest 6 (digitally) in my hands!

As soon as I saw that RuneQuest 6 was available I rushed over to RPGNow and grabbed a copy. I wasn't disappointed.

The first impression was that I was looking at an artifact of history. I own Mongoose Runequest 2/Legend and really like them. RQ6 just feels different. I somehow get the feeling that it looks and feels like the RuneQuests of old even though I've never ever seen an actual copy of the older rulesets. There are no discernible bits of Glorantha in RQ6 other than hints in the runes and rune magic. The presentation covers a wide variety of fantasy games but skews toward cinematic grittiness. For the first time reading a D100 game I get a Burning Wheel vibe. Players have lots of codified combat options, getting hurt is a dangerous thing, and willpower is meaningful. Individual character motivations (passions) are meaningful and characters at least in part learn from failure. It's one of the most complete rulebooks that I've seen in a long time, once again, making it comparable to Burning Wheel.

Check it out.


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