Friday, July 15, 2011

[crosspost] The Skinny on Agile Game Design: Part 3 - The Firefight! Board

In the first article I talked about how we got Agile. The second article covered how to create a basic but useful Kanban board.

Related Posts:

  • Ran Jaws of the Six SerpentsJaws of the Six Serpents is a great package; Sword & Sorcery bundled with the PDQ game system.Here is the play report over at RPG.net… Read More
  • Searching for Sci-FiI'm really searching for the most fun system to play a sci-fi game using the Mythic GM Emulator. A gaming attempt this past weekend spurred the endeavor.A couple of weeks ago I was inspired by a thread over at RPG.net to pick… Read More
  • Swords & Wizardry: I have a good feeling about this.Earlier, I mentioned that I've had a fantasy game in my head for a long time and that for the last three years I've been actively looking for a system to express it.I kept an eye on the 'net and grabbed anything that looked l… Read More
  • Poring over PDQThings have been a little slow on the posting front.  I'm currently poring over all of the PDQ resources that I have on hand; Jaws, Truth & Justice, Questers and PDQ# to make sure that I understand all of the options befo… Read More
  • Swords & Wizardry: Individual Initiative By Weapon TypeI'm going to take a cue from John Harper's Agon and use weapon type to help determine individual initiative timing in an attack round.A rough guideline for weapon categories is: Bow Spear Sword Dagger FistInitiative is d… Read More

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