Just throwing this out there to see what kind of feedback I get. I've got a couple of projects that I'd really like to work on. One's fantasy and one's sci-fi. To get past the spinning my wheels phase I gotta decide on system(s). Even though it might be advantageous to go Swords & Wizardry and Fate, I'm gonna go other directions. Currently under consideration: EABA Fudge Open D6/Mini-Six Custom Why these three options? EABA I've been running EABA, Hero and Gurps to explore the universal system field. I like each of them for various reasons, but two things stand out for me regarding EABA. Its universal chart is an incredible game resource and it has an upfront permissive license. Fudge The open license and the fact that it's a framework are really attractive. Besides that, there are a lot of shoulders to stand on. Also, I've wanted to explore Fate's roots. Open D6/Mini-Six Beyond the open license, nostalgia...
Last night I ran a mini test session where Jip the gnome goblin slayer and his human friend Siggurd are tracked down a party of goblins that were led by a goblin shaman. We approached magic the way we did when playing Middle Earth with Spirit of the Century but with some CF specific tweaking. A magic user's potential casting pool: Skill: (Command or Perform depending on the spell) Tool: (i.e. Magic staff) Aspect: (i.e. Dark Arts D8) Casting a spell costs a point of Ardor and includes invoking the Aspect: Dark Arts D8. Casting was handled much like maneuvers and inflicting conditions. Spells are also able to create tools on the fly. A single success creates a D6 tool, double D8 tool, triple D10 pool just like conditions. As Siggurd's arrows were killing goblins, on the fly the shaman created a magical camouflage cloak D6 that would be crucial for his eventual escape. All the while Jip was sneaking on a flanking maneuver hoping to get close enough to launch an attac...
Sweet!!
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