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Showing posts from September, 2009

Heroquest 2.0 Mecha: Exhaustible Munitions

For my Heroquest 2.0 mecha conversion I started going down the path of keeping track of ammo. The tracking wasn't strict but it was tracking none the less and it never felt right so I posted up on RPG.net and got some very good replies to my question on the subject . I attached the flaw Exhaustible 12M to the Veritech's AMM-1 missiles. In action, the narrator asks a player or players to roll against the flaw at an appropriately dramatic moment. If they fail then they are out of AMM-1 missiles. Simple. I'm thinking that the GU-11 gun pod might get Exhaustible 5M to represent its low ammo capacity. This will require a bit of play testing.

Adventurer: Careers In Progress

On top of the Fighting Man career we've got several more in the works including Freeman, Ranger, Rogue, and Nobility. To give a little more info, the Free Man careers include Tradesman, Sailor, and Merchant. Ranger careers are Scout, Huntsman, and Outrider. Rogue careers are Thief, Footpad, and Pirate. Nobility careers are Cavalry/Knight, Diplomat, Castellan, and Rake. BTW, does anyone know if WordPress handles tables in a sensible manner?

Adventurer: The Fighting Man

Progress on Adventurer is afoot. Inspired by The Black Company, White Box Swords & Wizardry, and real life history we have a version of the Fighting Man career hammered out. Fighting Man Support Infantry Archer Career Progress Survival Advancement Support End 5+ Edu 7+ Infantry Str 7+ Int 5+ Archer Dex 6+ Int 6+ Qualification : End 5+ If you are aged 30 or more, -2DM Per previous career, -1DM Skills and Training Personal Development Service Skills Advanced Education Officer Skills (Minimum Rank 2) 1 +1 Str Athletics (any) Siege Engineer Tactics (Military) 2 +1 Dex Tactics (Military) Interrogation Leadership 3 +1 End Signals Combat Engineering Advocate 4 Gambler Discipline Recruiting Diplomat 5 Athletics (any) Melee (any) Navigation Animals (Riding) 6 Melee (Unarmed) Survival Recon Administratio...

Traveller Fantasy: Adventurer?

For a while now I've had the idea of using Traveller as the foundation for a fantasy game. My preferred style of fantasy tends to have little magic so I'd think that it could be a good fit for the system. Currently there are multiple similar efforts in the works but I'm chomping at the bit to jump in and see what I can come up with. Typing out loud here, the goal is to put together a lean core that can support pluggable/modular life paths and events to easily represent careers, races, and cultures for both fantasy and historical settings. For all I know, this may already be possible almost out of the box. I also want to explore random hex creation to help facilitate a sandbox style of play. I own the original LBB reprint and the Mongoose Traveller core book. At this point it looks like the bulk of the work will probably be based on the MGT SRD. The working title is Adventurer .