Last Sunday, I ordered the Swords & Wizardry hardcover direct from Frog God Games. It arrived today, the following Saturday. Talk about service.
I've been playing S&W for a few years, starting with the WhiteBox and Core books from Lulu. When Complete was released back in 2010, for me, it jumped to the front of the S&W pack where it was competitive with other games that I like such as Castles & Crusades, feature-wise anyway.
While Complete saw a lot of play at the table, I didn't feel compelled to get the physical book. Then along came the S&W Kickstarter with the Errol Otis cover. Oh, boy. Barely. Held. Out.
I was hoping that the book would show up at my local game store. No such luck. Finally, I asked if they could get it in. Nope. So, off I went to the Frog God website and placed my order.
A year after the Kickstarter that tempted me so, Complete was finally on my doorstep.
It exceeds all expectations.
I'm curious to hear your thoughts on how it compares to C&C, I've played a ton of C&C but don't own S&W Complete.
ReplyDeleteCore covers territory seen in Monsters & Treasure, and a few small slices of the Castle Keeper's Guide.
ReplyDeleteHere's a rundown of Core's table of contents:
* Players Section
- Creating a Character
-- Attributes
-- Classes
-- Multiclassing
-- Races
-- Alignments
-- Equipment
-- Armor Class
-- Weight and Movement
- How to Play
-- Gaining Experience
-- Time
-- Saving Throws
- Combat
-- Initiative and Order of Battle
-- The Attack Roll
-- Attack Tables
-- Specific Situations
-- Turning the Undead
-- Damage and Death
-- Healing
-- Morale
-- Quick Method for Ascending AC Combat
- Gameplay Example
- High Level Adventuring
-- The Stronghold
-- Hiring Followers
- Magic
-- Magical Research
- Spell Lists/Descriptions
* Referee Section
- Introduction
- Designing an Adventure
- Dungeon Adventures
- Wilderness Adventures
- Special Combat Rules
-- Mass Combat
-- Siege Combat
-- Aerial Combat
-- Ship Combat
- Monsters
-- Reading the Monster Descriptions
-- Monster Descriptions
-- Monsters by Challenge Level
-- Creating Monsters
- Treasure
-- Generating a Random Treasure Hoard
-- Magic Items
- Blank Character Sheet
Here's a breakout of what classes are included:
* Assassin
* Cleric
* Druid
* Fighter
* Magic-User
* Monk
* Paladin
* Ranger
* Thief
Of course, there's nothing like the Siege Engine in S&W Complete but, the tinkerer in me likes that:
Roll a D6
Thanks for the rundown, I'm seriously considering picking this up. I don't see bard listed, my wife prefers to play bards.
ReplyDeleteYou're welcome. It's a very well done book, both physically and content-wise.
ReplyDeleteThe S&W Companion bard has seen use at our table.
I've also been pondering the "OSR Bard". It's an interesting take. With a bit of tinkering to mesh with 'Roll A D6' it'd be ready to roll.
Cool! One more question, does S&W Complete do the Race as Class thing or does it open things up more like in C&C?
ReplyDeleteIt's kind of in between. Races are distinct from class, though, by the book, not all classes are available to all races. Dwarven PCs must be Fighters or Fighter-Thieves.
ReplyDeleteOr there may be a level limit. For example, Halflings are capped at 4th level if a Fighter while there is no limit if they are a Thief.