Thanks, Rob. And I hear ya. I almost didn't pick the game up because it wasn't going to see PDF. But with the Fighting Fantasy line being my first exposure to role playing, temptation ran high. An Amazon gift card tickled that temptation till I could wait no more.
Last night we ran our usual test scenario and it was one of the most memorable instances of playing it. And it wasn't even nostalgia talking. My wife who has never touched a Fighting Fantasy book first made that comment. A writeup of the mini-session is in the works. I better hurry up because today I'm going to see if I can find Out of the Pit locally.
I like the character sheet. Now only if Myth-Weavers could put together a sheet like this...(Unfortunately, they go in what is in demand and who on their team knows what system. It's taken them over a year and change to get a Pathfinder sheet done.)
Just throwing this out there to see what kind of feedback I get. I've got a couple of projects that I'd really like to work on. One's fantasy and one's sci-fi. To get past the spinning my wheels phase I gotta decide on system(s). Even though it might be advantageous to go Swords & Wizardry and Fate, I'm gonna go other directions. Currently under consideration: EABA Fudge Open D6/Mini-Six Custom Why these three options? EABA I've been running EABA, Hero and Gurps to explore the universal system field. I like each of them for various reasons, but two things stand out for me regarding EABA. Its universal chart is an incredible game resource and it has an upfront permissive license. Fudge The open license and the fact that it's a framework are really attractive. Besides that, there are a lot of shoulders to stand on. Also, I've wanted to explore Fate's roots. Open D6/Mini-Six Beyond the open license, nostalgia...
I found a really cool game called Chronica Feudalis by Jeremy Keller. The premise of the game is that it was written in the 12th century and just recently has been translated. This sets an implicit evocative tone of the medieval period that really works. Last night my wife and I gave it a whirl... Walter Atwell a town guard was sent to a local village to escort the witness to a crime, a little boy to the magistrate for an upcoming trial. A local outlaw knight doesn't want that happening so he hit the village with his goons and attempted to take the witness hostage if not outright kill him. Awoken from his slumber before the crow of the cock, Walter peers out the window and sees men attempting to set fire to thatched roofs. It's a dreary morning with the swirl of fog and a slight drizzle. Walter slowly opens his window and grabs his long bow. He takes aim at the nearest torch bearer and looses an arrow killing the man instantly. He lays back into the room waiting to see if his ...
Last night I ran a mini test session where Jip the gnome goblin slayer and his human friend Siggurd are tracked down a party of goblins that were led by a goblin shaman. We approached magic the way we did when playing Middle Earth with Spirit of the Century but with some CF specific tweaking. A magic user's potential casting pool: Skill: (Command or Perform depending on the spell) Tool: (i.e. Magic staff) Aspect: (i.e. Dark Arts D8) Casting a spell costs a point of Ardor and includes invoking the Aspect: Dark Arts D8. Casting was handled much like maneuvers and inflicting conditions. Spells are also able to create tools on the fly. A single success creates a D6 tool, double D8 tool, triple D10 pool just like conditions. As Siggurd's arrows were killing goblins, on the fly the shaman created a magical camouflage cloak D6 that would be crucial for his eventual escape. All the while Jip was sneaking on a flanking maneuver hoping to get close enough to launch an attac...
Very nice indeed. I'm conflicted about whether or not to get the game--the lack of a PDF is an issue here, alas.
ReplyDeleteThanks, Rob. And I hear ya. I almost didn't pick the game up because it wasn't going to see PDF. But with the Fighting Fantasy line being my first exposure to role playing, temptation ran high. An Amazon gift card tickled that temptation till I could wait no more.
ReplyDeleteLast night we ran our usual test scenario and it was one of the most memorable instances of playing it. And it wasn't even nostalgia talking. My wife who has never touched a Fighting Fantasy book first made that comment. A writeup of the mini-session is in the works. I better hurry up because today I'm going to see if I can find Out of the Pit locally.
I like the character sheet. Now only if Myth-Weavers could put together a sheet like this...(Unfortunately, they go in what is in demand and who on their team knows what system. It's taken them over a year and change to get a Pathfinder sheet done.)
ReplyDeleteThanks, ZoeKitten84. I'd love to see more support for AFF out there.
ReplyDeleteThank you for your character sheet! They're easy to read. I absolutely love Fighting Fantasy.
ReplyDeleteYou're welcome!
ReplyDeleteThis comment has been removed by a blog administrator.
ReplyDeleteam how do you print it I dont know how
ReplyDelete