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3...2...1 The Amplitude Engine Has Launched!

It's a go! The Amplitude Engine — v0.9.0-RC4 is live on itch.io and Gumroad right now. Long-time readers might remember where this started — me spinning my wheels back in 2016, staring at EABA, Fudge, and Open D6/Mini-Six, trying to decide which universal system to build on. Fudge won, kinda. It just took a while to having a book you can hand someone. And then last June I posted the guts of the thing — Amp scores, Outcome Tables, the whole apparatus. If you read that post, some of this is going to look different. The core idea survived; the execution got a lot leaner. That's what a year of actually running it at the table will do to a system. One formula, every kind of conflict Here's what's left after all that sanding: OB − DB + Power + 4dF = Total Result Offense, minus defense, plus power, plus a roll of the dice. That's it. A sword fight, a whispered lie, a chase through the forest — they all resolve through the same equation. Learn it once and you'v...

The Amplitude Engine is coming down the home stretch

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 Last year, I introduced the Amplitude Engine , and a few months later, I published a preview of the character sheet. As we played-tested, wrote, and refined the game, the character sheet underwent several refinements. The state that you see it in here matches the rules themselves hitting version 0.9.0-RC4. We're getting close!

The Amplitude Engine gets a character sheet

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Since it was first announced , a lot of work has gone into the Amplitude Engine. We hit a point where the thing needed a character sheet to help others quickly grasp the game. So, here it is!

Introducing: The Amplitude Engine

I've finally made something with Fudge, though it may not look like it.

Spinning my Wheels on Systems

Just throwing this out there to see what kind of feedback I get.  I've got a couple of projects that I'd really like to work on. One's fantasy and one's sci-fi. To get past the spinning my wheels phase I gotta decide on system(s). Even though it might be advantageous to go Swords & Wizardry and Fate, I'm gonna go other directions. Currently under consideration: EABA Fudge Open D6/Mini-Six Custom Why these three options? EABA I've been running EABA, Hero and Gurps to explore the universal system field. I like each of them for various reasons, but two things stand out for me regarding EABA. Its universal chart is an incredible game resource and it has an upfront permissive license.  Fudge The open license and the fact that it's a framework are really attractive. Besides that, there are a lot of shoulders to stand on. Also, I've wanted to explore Fate's roots. Open D6/Mini-Six Beyond the open license, nostalgia...

Hear ye! Hear ye!

The Troll Lords' successful Kickstarter is nearing the end. So far, it's beaten my expectations but there's still more to unlock. http://bit.ly/3siskick

Castles & Crusades Experimental Character Sheet?

I'm playing (yes, playing!) in a Castles & Crusades game and am loving it. What I'm not so keen on is the character sheet. So, I began pondering an experimental sheet. The game has more modifiers to keep track of - more than the other games that I've tackled, which makes an attempt more challenging. Perhaps that's why I should try.