Just throwing this out there to see what kind of feedback I get. I've got a couple of projects that I'd really like to work on. One's fantasy and one's sci-fi. To get past the spinning my wheels phase I gotta decide on system(s). Even though it might be advantageous to go Swords & Wizardry and Fate, I'm gonna go other directions. Currently under consideration: EABA Fudge Open D6/Mini-Six Custom Why these three options? EABA I've been running EABA, Hero and Gurps to explore the universal system field. I like each of them for various reasons, but two things stand out for me regarding EABA. Its universal chart is an incredible game resource and it has an upfront permissive license. Fudge The open license and the fact that it's a framework are really attractive. Besides that, there are a lot of shoulders to stand on. Also, I've wanted to explore Fate's roots. Open D6/Mini-Six Beyond the open license, nostalgia...
Developing low tech character sheets is a great way to explore user experience design. For such a foray, I chose to create a sheet for Swords & Wizardry Complete. It's very much an experiment and a work in progress. One goal is to provide as much affordance to the player as possible, all the way from basic through expert. The sheet should help introduce new players to the game while remaining useful as their S&W expertise grows.That route runs through simplicity, more specifically, the ability to customize the core sheet by hand. Old school games like Swords & Wizardry tend to see a lot of house ruling. The character sheet has to have flexibility built-in in order to accommodate things that may not be anticipated during development. Also, can one sheet be used by all classes as-is while fulfilling all the necessary functionality? As the designer, I'd like the sheet to look like something more than an artifact of play at the game table. If it could be seen in t...
Comments
Post a Comment