The new types of magic, spells, talents, and so on are top notch but, it's the company rules, domain management, and mass battles that really grab my attention. With these bits, Advanced Fighting Fantasy 2 can easily hang with D&D when it comes to comprehensiveness in one fantasy game package. You really get the sense that long campaigns are possible with AFF.
In short, it is absolutely excellent and packed full of value.
I'm not sure when we'll get a chance to play since my core rulebook is still in storage since the fire but, I'm itching to play. I've got a hunch that I can wing it from the reference charts. Until then, I'm using the companion's Wilderness Map Generator for our upcoming Rules Cylopedia game.
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