Saturday, September 12, 2009

Adventurer: The Fighting Man

Progress on Adventurer is afoot.

Inspired by The Black Company, White Box Swords & Wizardry, and real life history we have a version of the Fighting Man career hammered out.

Fighting Man


  • Support
  • Infantry
  • Archer


Career Progress



Survival

Advancement

Support

End 5+

Edu 7+

Infantry

Str 7+

Int 5+

Archer

Dex 6+

Int 6+




Qualification: End 5+

  • If you are aged 30 or more, -2DM
  • Per previous career, -1DM




Skills and Training



Personal Development

Service Skills

Advanced Education

Officer Skills

(Minimum Rank 2)

1

+1 Str

Athletics (any)

Siege Engineer

Tactics (Military)

2

+1 Dex

Tactics (Military)

Interrogation

Leadership

3

+1 End

Signals

Combat Engineering

Advocate

4

Gambler

Discipline

Recruiting

Diplomat

5

Athletics (any)

Melee (any)

Navigation

Animals (Riding)

6

Melee (Unarmed)

Survival

Recon

Administration




Support

Infantry

Archer

1

Signals

Heavy Armor

Trade (Fletcher)

2

Medicine

Discipline

Ranged Combat (any)

3

Navigation

Athletics (Endurance)

Athletics (any)

4

Mechanical Works

Melee (any)

Discipline

5

Animals (any)

Survival

Survival

6

Melee (any)

Melee (Blade)

Ranged Combat (Bow)





Ranks and Benefits



Rank

Skill or Benefit

0



1


Melee 1

2

Corporal

Discipline 1

3

Sergeant

Leadership 1

4

Lieutenant

Tactics (Military) 1

5


Social Standing 10 or +1 Social, whichever is higher

6

Captain

Social Standing 12 or +1 Social, whichever is higher



Mustering Out Benefits



Cash

Other Benefits

1

20 gold

+1 Str

2

50 gold

+1 Int

3

50 gold

Weapon

4

100 gold

Weapon or Shield

5

200 gold

Armor

6

300 gold

Armor or +1 End

7

400 gold

+2 Soc



Mishaps



Mishap

1

Injured. Roll on the injury table.

2

Your confidence is shaken in a lost battle. Lose one rank in Discipline. (If the result is negative, then the character loses access to the Discipline skill and acts as unskilled.)

3

Arrive too late to assist in a battle when it mattered. Turn an Ally into a Rival or just gain a Rival.

4

An injury either physical or mental grips you in combat. -1 Dex DM for determining initiative.

5

Superiors question your abilities. You may keep your benefit roll for this term, but still leave the career. If not being ejected from the career, take a -2 DM on your next advancement roll.

6

You are sent to the armpit of civilization and just can't take it anymore. Muster out at the end of the term.



Events



Event

2

Disaster! Roll on the mishap table, but you are not ejected from the career.

3

You are assigned to guard an embassy. Gain Diplomat 1 or Language (any) 1.

4

Receive advanced training. Roll Edu 8+ to gain Tactics (military) 1, Combat Engineering 1, or Siege Engineering 1.

5

A commanding officer takes an interest in your career. Gain Tactics (military) 1 or +2 DM to your next Advancement Roll.

6

Gambling helps to pass the time. Gain Gambler 1. If you wish, roll Gambler 8+. If you succeed, gain an additional Benefit roll. If you fail, lose 1 Benefit roll.

7

Life Event. Roll on the Life Events table.

8

Assault an enemy encampment. Roll Melee (any) 8+ or Ranged Combat (any) 8+. If you succeed, gain a rank in the skill you used. If you fail, roll on the injury table.

9

Personal guard for a noble person. Gain +1 Social Standing.

10

You discover a traitor among the troops. Gain an Enemy, as well as a +2 DM to your next Advancement Roll.

11

You found yourself in the heart of action and survived. Gain one level in Discipline.

12

You display heroism in a battle. You are automatically promoted.



We used Golan 2072's OGL Fantasy Equipment List to derive muster out cash amounts. The amounts haven't been thoroughly tested so the figures may need tweaked but I think we're on the right track.

Here's the character I rolled up:

Infantry: Rank 2 Corporal
  • Str 11
  • Dex 7
  • End 8
  • Int 7
  • Edu 6
  • Soc 8
Skills:
  • Animals 0
  • Athletics 0
  • Discipline 2
  • Farming 0
  • Heavy Armor 1
  • Melee (sword) 1
  • Signals 0
  • Survival 0
  • Tactics (Military) 0

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