Monday, April 27, 2009

Searching for Sci-Fi

I'm really searching for the most fun system to play a sci-fi game using the Mythic GM Emulator. A gaming attempt this past weekend spurred the endeavor.

A couple of weeks ago I was inspired by a thread over at RPG.net to pick True20 up off the shelf and give it another whirl. This after I was about ready to literally give it away since I thought I wouldn't ever open it again let alone play it.

I originally bought True20 to play the big fantasy game I've have in my head since at least Junior High when we were hacking and slashing our way with AD&D. For some reason that plan didn't work out. Anyways, when I picked it up again we played fantasy and it was brilliant! I couldn't believe how much fun I was having. So, I picked up a couple of True20 PDFs over the weekend including the fantastic Reign of Discordia. We wrote up characters and I was ready to jump in. Unfortunately it didn't work.

There were too many moving parts for me to comfortably keep track of versus low fantasy. With fantasy it was easy to just flip open the bestiary with little disruption and pull out a goblin or troll if that's what unexpectedly appeared in the story. Also in the fantasy game there was there was no auto-fire, vehicles or spaceships and all the subsystems for each of those to keep track of.

I was a little disappointed but not heart broken. I really liked the setting and knew that I wanted to keep it so I looked at my bookshelf and peered into my PDF folder to gather my options.

A bunch of systems that I own have potential such as Original Traveller, Mongoose's Traveller, Savage Worlds (including the sci-fi toolkits), OVA, BRP, Starblazer Adventures and probably a few more, each with their own level of crunch and book keeping.

I converted my True20 character over to Savage Worlds but wasn't exactly happy with what I came up with. It wasn't terrible but wasn't horribly inspiring either. I know that I have fun running Savage Worlds but don't know a whole lot about actually being a player so I'm going to give it a whirl before discounting the system.

After I was finished with the conversion I immediately began to ponder how the character would look and how game play would be with other systems from the stable and already I have designs on Starblazer Adventures.

Percolating on the side are wonders about using PDQ for sci-fi. I think I've got some dev and writing to do.

Tuesday, April 14, 2009

Poring over PDQ

Things have been a little slow on the posting front.  I'm currently poring over all of the PDQ resources that I have on hand; Jaws, Truth & Justice, Questers and PDQ# to make sure that I understand all of the options before wandering off in my own direction for the PDQ mecha game that I have in my head.

And the upcoming airsoft campaign is taking up a lot of my dev time.

Sunday, April 5, 2009

Wednesday, April 1, 2009

PDQ: Jaws of the Six Serpents

Recently I picked up Jaws of the Six Serpents because I love sword & sorcery  games.  Turns out that it's also a great introduction to the PDQ system.

Now that I have the bulk of the Solar System Robotech conversion under my belt I'm going to take a closer look at PDQ and see what I can come up with.