Wednesday, September 23, 2009
Sunday, September 20, 2009
Adventurer: Careers In Progress
Saturday, September 12, 2009
Adventurer: The Fighting Man
Fighting Man
- Support
- Infantry
- Archer
Career Progress
| Survival | Advancement |
Support | End 5+ | Edu 7+ |
Infantry | Str 7+ | Int 5+ |
Archer | Dex 6+ | Int 6+ |
Qualification: End 5+
- If you are aged 30 or more, -2DM
- Per previous career, -1DM
Skills and Training
| Personal Development | Service Skills | Advanced Education | Officer Skills (Minimum Rank 2) |
1 | +1 Str | Athletics (any) | Siege Engineer | Tactics (Military) |
2 | +1 Dex | Tactics (Military) | Interrogation | Leadership |
3 | +1 End | Signals | Combat Engineering | Advocate |
4 | Gambler | Discipline | Recruiting | Diplomat |
5 | Athletics (any) | Melee (any) | Navigation | Animals (Riding) |
6 | Melee (Unarmed) | Survival | Recon | Administration |
| Support | Infantry | Archer |
1 | Signals | Heavy Armor | Trade (Fletcher) |
2 | Medicine | Discipline | Ranged Combat (any) |
3 | Navigation | Athletics (Endurance) | Athletics (any) |
4 | Mechanical Works | Melee (any) | Discipline |
5 | Animals (any) | Survival | Survival |
6 | Melee (any) | Melee (Blade) | Ranged Combat (Bow) |
Ranks and Benefits
| Rank | Skill or Benefit |
0 | | |
1 | | Melee 1 |
2 | Corporal | Discipline 1 |
3 | Sergeant | Leadership 1 |
4 | Lieutenant | Tactics (Military) 1 |
5 | | Social Standing 10 or +1 Social, whichever is higher |
6 | Captain | Social Standing 12 or +1 Social, whichever is higher |
Mustering Out Benefits
| Cash | Other Benefits |
1 | 20 gold | +1 Str |
2 | 50 gold | +1 Int |
3 | 50 gold | Weapon |
4 | 100 gold | Weapon or Shield |
5 | 200 gold | Armor |
6 | 300 gold | Armor or +1 End |
7 | 400 gold | +2 Soc |
Mishaps
| Mishap |
1 | Injured. Roll on the injury table. |
2 | Your confidence is shaken in a lost battle. Lose one rank in Discipline. (If the result is negative, then the character loses access to the Discipline skill and acts as unskilled.) |
3 | Arrive too late to assist in a battle when it mattered. Turn an Ally into a Rival or just gain a Rival. |
4 | An injury either physical or mental grips you in combat. -1 Dex DM for determining initiative. |
5 | Superiors question your abilities. You may keep your benefit roll for this term, but still leave the career. If not being ejected from the career, take a -2 DM on your next advancement roll. |
6 | You are sent to the armpit of civilization and just can't take it anymore. Muster out at the end of the term. |
Events
| Event |
2 | Disaster! Roll on the mishap table, but you are not ejected from the career. |
3 | You are assigned to guard an embassy. Gain Diplomat 1 or Language (any) 1. |
4 | Receive advanced training. Roll Edu 8+ to gain Tactics (military) 1, Combat Engineering 1, or Siege Engineering 1. |
5 | A commanding officer takes an interest in your career. Gain Tactics (military) 1 or +2 DM to your next Advancement Roll. |
6 | Gambling helps to pass the time. Gain Gambler 1. If you wish, roll Gambler 8+. If you succeed, gain an additional Benefit roll. If you fail, lose 1 Benefit roll. |
7 | Life Event. Roll on the Life Events table. |
8 | Assault an enemy encampment. Roll Melee (any) 8+ or Ranged Combat (any) 8+. If you succeed, gain a rank in the skill you used. If you fail, roll on the injury table. |
9 | Personal guard for a noble person. Gain +1 Social Standing. |
10 | You discover a traitor among the troops. Gain an Enemy, as well as a +2 DM to your next Advancement Roll. |
11 | You found yourself in the heart of action and survived. Gain one level in Discipline. |
12 | You display heroism in a battle. You are automatically promoted. |
We used Golan 2072's OGL Fantasy Equipment List to derive muster out cash amounts. The amounts haven't been thoroughly tested so the figures may need tweaked but I think we're on the right track.
- Str 11
- Dex 7
- End 8
- Int 7
- Edu 6
- Soc 8
- Animals 0
- Athletics 0
- Discipline 2
- Farming 0
- Heavy Armor 1
- Melee (sword) 1
- Signals 0
- Survival 0
- Tactics (Military) 0
Thursday, September 3, 2009
Traveller Fantasy: Adventurer?
Currently there are multiple similar efforts in the works but I'm chomping at the bit to jump in and see what I can come up with. Typing out loud here, the goal is to put together a lean core that can support pluggable/modular life paths and events to easily represent careers, races, and cultures for both fantasy and historical settings. For all I know, this may already be possible almost out of the box. I also want to explore random hex creation to help facilitate a sandbox style of play.
I own the original LBB reprint and the Mongoose Traveller core book. At this point it looks like the bulk of the work will probably be based on the MGT SRD. The working title is Adventurer.