Wednesday, September 23, 2009

Heroquest 2.0 Mecha: Exhaustible Munitions

For my Heroquest 2.0 mecha conversion I started going down the path of keeping track of ammo. The tracking wasn't strict but it was tracking none the less and it never felt right so I posted up on RPG.net and got some very good replies to my question on the subject.

I attached the flaw Exhaustible 12M to the Veritech's AMM-1 missiles. In action, the narrator asks a player or players to roll against the flaw at an appropriately dramatic moment. If they fail then they are out of AMM-1 missiles. Simple.

I'm thinking that the GU-11 gun pod might get Exhaustible 5M to represent its low ammo capacity. This will require a bit of play testing.

Sunday, September 20, 2009

Adventurer: Careers In Progress

On top of the Fighting Man career we've got several more in the works including Freeman, Ranger, Rogue, and Nobility.

To give a little more info, the Free Man careers include Tradesman, Sailor, and Merchant. Ranger careers are Scout, Huntsman, and Outrider. Rogue careers are Thief, Footpad, and Pirate. Nobility careers are Cavalry/Knight, Diplomat, Castellan, and Rake.

BTW, does anyone know if WordPress handles tables in a sensible manner?

Saturday, September 12, 2009

Adventurer: The Fighting Man

Progress on Adventurer is afoot.

Inspired by The Black Company, White Box Swords & Wizardry, and real life history we have a version of the Fighting Man career hammered out.

Fighting Man


  • Support
  • Infantry
  • Archer


Career Progress



Survival

Advancement

Support

End 5+

Edu 7+

Infantry

Str 7+

Int 5+

Archer

Dex 6+

Int 6+




Qualification: End 5+

  • If you are aged 30 or more, -2DM
  • Per previous career, -1DM




Skills and Training



Personal Development

Service Skills

Advanced Education

Officer Skills

(Minimum Rank 2)

1

+1 Str

Athletics (any)

Siege Engineer

Tactics (Military)

2

+1 Dex

Tactics (Military)

Interrogation

Leadership

3

+1 End

Signals

Combat Engineering

Advocate

4

Gambler

Discipline

Recruiting

Diplomat

5

Athletics (any)

Melee (any)

Navigation

Animals (Riding)

6

Melee (Unarmed)

Survival

Recon

Administration




Support

Infantry

Archer

1

Signals

Heavy Armor

Trade (Fletcher)

2

Medicine

Discipline

Ranged Combat (any)

3

Navigation

Athletics (Endurance)

Athletics (any)

4

Mechanical Works

Melee (any)

Discipline

5

Animals (any)

Survival

Survival

6

Melee (any)

Melee (Blade)

Ranged Combat (Bow)





Ranks and Benefits



Rank

Skill or Benefit

0



1


Melee 1

2

Corporal

Discipline 1

3

Sergeant

Leadership 1

4

Lieutenant

Tactics (Military) 1

5


Social Standing 10 or +1 Social, whichever is higher

6

Captain

Social Standing 12 or +1 Social, whichever is higher



Mustering Out Benefits



Cash

Other Benefits

1

20 gold

+1 Str

2

50 gold

+1 Int

3

50 gold

Weapon

4

100 gold

Weapon or Shield

5

200 gold

Armor

6

300 gold

Armor or +1 End

7

400 gold

+2 Soc



Mishaps



Mishap

1

Injured. Roll on the injury table.

2

Your confidence is shaken in a lost battle. Lose one rank in Discipline. (If the result is negative, then the character loses access to the Discipline skill and acts as unskilled.)

3

Arrive too late to assist in a battle when it mattered. Turn an Ally into a Rival or just gain a Rival.

4

An injury either physical or mental grips you in combat. -1 Dex DM for determining initiative.

5

Superiors question your abilities. You may keep your benefit roll for this term, but still leave the career. If not being ejected from the career, take a -2 DM on your next advancement roll.

6

You are sent to the armpit of civilization and just can't take it anymore. Muster out at the end of the term.



Events



Event

2

Disaster! Roll on the mishap table, but you are not ejected from the career.

3

You are assigned to guard an embassy. Gain Diplomat 1 or Language (any) 1.

4

Receive advanced training. Roll Edu 8+ to gain Tactics (military) 1, Combat Engineering 1, or Siege Engineering 1.

5

A commanding officer takes an interest in your career. Gain Tactics (military) 1 or +2 DM to your next Advancement Roll.

6

Gambling helps to pass the time. Gain Gambler 1. If you wish, roll Gambler 8+. If you succeed, gain an additional Benefit roll. If you fail, lose 1 Benefit roll.

7

Life Event. Roll on the Life Events table.

8

Assault an enemy encampment. Roll Melee (any) 8+ or Ranged Combat (any) 8+. If you succeed, gain a rank in the skill you used. If you fail, roll on the injury table.

9

Personal guard for a noble person. Gain +1 Social Standing.

10

You discover a traitor among the troops. Gain an Enemy, as well as a +2 DM to your next Advancement Roll.

11

You found yourself in the heart of action and survived. Gain one level in Discipline.

12

You display heroism in a battle. You are automatically promoted.



We used Golan 2072's OGL Fantasy Equipment List to derive muster out cash amounts. The amounts haven't been thoroughly tested so the figures may need tweaked but I think we're on the right track.

Here's the character I rolled up:

Infantry: Rank 2 Corporal
  • Str 11
  • Dex 7
  • End 8
  • Int 7
  • Edu 6
  • Soc 8
Skills:
  • Animals 0
  • Athletics 0
  • Discipline 2
  • Farming 0
  • Heavy Armor 1
  • Melee (sword) 1
  • Signals 0
  • Survival 0
  • Tactics (Military) 0

Thursday, September 3, 2009

Traveller Fantasy: Adventurer?

For a while now I've had the idea of using Traveller as the foundation for a fantasy game. My preferred style of fantasy tends to have little magic so I'd think that it could be a good fit for the system.

Currently there are multiple similar efforts in the works but I'm chomping at the bit to jump in and see what I can come up with. Typing out loud here, the goal is to put together a lean core that can support pluggable/modular life paths and events to easily represent careers, races, and cultures for both fantasy and historical settings. For all I know, this may already be possible almost out of the box. I also want to explore random hex creation to help facilitate a sandbox style of play.

I own the original LBB reprint and the Mongoose Traveller core book. At this point it looks like the bulk of the work will probably be based on the MGT SRD. The working title is Adventurer.